

MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Ati radeon hd 2600 xt specifications tv#
Provides high quality analog TV output (component/S-video/composite) Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution Supports all display resolutions up to 1920x10801 Each supports analog displays connected by VGA at all resolutions up to 2048x15361 Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 Two integrated dual-link DVI display outputs Content-adaptive de-flicker filtering for interlaced displays High quality pre- and post-scaling engines, with underscan support for all display outputs Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays Programmable piecewise linear gamma correction, color correction, and color space conversion Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Inverse telecine (2:2 and 3:2 pull-down correction) De-blocking and noise reduction filtering Advanced vector adaptive per-pixel de-interlacing Motion compensation and iDCT (inverse discrete cosine transform) Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration High definition (HD) playback of both Blu-ray and HD DVD formats Dedicated unified video decoder (UVD) for -H.264/AVC and VC-1 video formats Shared exponent HDR (RGBE 9:9:9:5) texture format support

Depth & stencil texture (DST) format support 128-bit floating point HDR texture filtering 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) High performance dual channel interconnect Scale up rendering performance and image quality with 2 or more GPUs All anti-aliasing features compatible with HDR rendering Super AA (CrossFire configurations only) Adaptive super-sampling and multi-sampling Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality

Multi-sample anti-aliasing (up to 8 samples per pixel) Memory read/write cache for improved stream output performance Accelerated geometry shader path for geometry amplification 8 render targets (MRTs) with anti-aliasing supportįull support for Microsoft® DirectX® 10.0 Lossless Z & stencil compression (up to 128:1) Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Double-sided hierarchical Z/stencil buffer Fully associative texture Z/stencil cache designs High resolution texture support (up to 8192 x 8192) Fully associative multi-level texture cache design Up to 40 texture fetches per clock cycle Command processor for reduced CPU overhead 128-bit floating point precision for all operations Dedicated branch execution units and texture address processors Common instruction set and texture unit access supported for all types of shaders Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Fully distributed design with 256-bit internal ring bus for memory reads and writes 390 million transistors on 65nm fabrication processġ28-bit DDR2/GDDR3/GDDR4 memory interface
